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- Revue de Web suspendue. Patrice (2010-03-26)
- "A propos des formulaires mobiles et narratifs"
Je termine une série d'articles sur la conception de formulaires avec deux sujets encore non-traités : Les formulaires pour terminaux mobiles et les formulaires narratifs [...]
Frédéric Cavazza, SimpleWeb.fr (2010-03-23)
- "Connectile Dysfunction"
Emergent Themes in Designing for Inclusive Product Experiences. Products fail us every day. For some reason, though, we tend to blame ourselves for those failures-for our inability to perform adequately, our lack of understanding, and, sometimes, our unsafe practice. A product's physical/visual form needs to communicate to the user on an immediate and intuitive level what the product's purpose is and how it should be used. Without this communication, a gulf or disconnect can develop between what a user is trying to do (his intent) to do and what he actually does (his action) [...]
Mark Baskinger, UX Magazine (2010-03-22)
- "Scrolling and Attention"
Web users spend 80% of their time looking at information above the page fold. Although users do scroll, they allocate only 20% of their attention below the fold [...]
Jakob Nielsen's Alertbox (2010-03-22)
- "Eye Tracking: Best Way to Test Rich App Usability"
Eye tracking has recently been debated on many fronts, with a particular focus on the ways people misuse it, and how some use eye tracking only as a way to "wow" clients. In our experience, however, it's invaluable in bringing to light key findings that are otherwise unattainable through other user testing methods [...]
James Breeze, UX Magazine (2010-03-19)
- "Video: Rich & Mobile Form Design"
In my Modern Web Form Design presentation at Microsoft's MIX10 conference I outlined rich interactions that can enhance Web forms and mobile form design considerations [...]
Luke Wroblewski, LukeW (2010-03-19)
- "Forms On Mobile Devices: Modern Solutions"
Mobile forms tend to have significantly more constraints than their desktop cousins: screens are smaller; connections are slower; text entry is trickier; the list goes on. So, limiting the number of forms in your mobile applications and websites is generally a good idea. When you do want input from users on mobile devices, radio buttons, checkboxes, select menus and lists tend to work much better than open text fields [...]
Luke Wroblewski, Smashing Magazine (2010-03-11)
- "Better Mobile Form Design"
Trust me, no one likes filling in forms -especially on mobile devices where one-handed, on-the-go data input and slow connections are common place. As a result, designing forms that make mobile input faster, easier, and less error-prone is crucial. Here's a few ways it can be done [...]
Luke Wroblewski, LukeW (2010-03-09)
- "Closeness of Actions and Objects in GUI Design"
Users overlook features if the GUI elements - such as buttons and checkboxes - are too far away from the objects they act on [...]
Jakob Nielsen's Alertbox (2010-03-08)
- "Designing Mobile Search: Turning Limitations into Opportunities"
Thinking of porting your Web finding experience to iPhone, Android, or Windows Mobile? Just forget about the fact that these devices are basically full-featured computers with tiny screens. Having gone through this design exercise a few times, I have realized that designing a great mobile finding experience requires a way of thinking that is quite different from our typical approach to designing search for Web or desktop applications [...]
Greg Nudelman, UXmatters (2010-03-08)
- "Do's and Don'ts of Usability Testing"
Usability testing is one of the least glamorous, but most important aspects of user experience research. Over the years, it has also been one of the forms of user research we have performed most frequently. In doing so, we've learned quite a few best practices and encountered some potential pitfalls [...]
Demetrius Madrigal and Bryan McClain, UXmatters (2010-03-08)
- "Ultimate guide to table UI patterns"
Check out this excellent article by Janko: Ultimate guide to table UI patterns. It is full of great examples and suggestions. After reading it, I just had to add three more scenarios [...]
Theresa Neil, Designing Web Interfaces (2010-03-07)
- "The Different Ways to Design"
In his presentation about Designing Firefox, Alex Faaborg outlined two distinct approaches to design: 1. Focus on user-research to find out what people need/want. The downside of this "user testing" model is that users can lead you astray [...]
Luke Wroblewski, LukeW (2010-03-02)
- "Web Design Criticism: A How-To"
Web design is a relatively young field. It's youthful, growing and made up of people from all kinds of backgrounds, many of whom lack formal design training. We have learned, and still are learning, as we go [...]
D. Keith Robinson, Smashing Magazine (2010-03-02)
- "SpoolCast: Design Lessons from Facebook's 350 Million with Julie Zhuo"
When Facebook tweaks anything, it gets coverage across the IT and design realms, and sometimes the Wall Street Journal and New York Times. If the users don't like the changes, they form protest groups... how can a team operate under such a public microscope? [...]
Brian Christiansen, UIE (2010-03-02)
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- "Usability Review of Charity Websites Taking the Lead"
Over the years designers have pushed themselves to create unique and inspiring designs. Companies have yearned to have websites which are innovative and make them stand out against their competitors. Yet charity websites have not progressed along with trends and expectations - they seem to have been designed for launch and then only updated with minor tweaks to suit the content [...]
Ben MacGowan, Smashing Magazine (2010-02-26)
- "Ultimate guide to table UI patterns"
Many agree that tables are a phenomenon in user interface design: they are very important parts of user interfaces but often overlooked. Tables show structured data and their purpose is to make that data readable, scannable and easily comparable. The thing is that in many cases tabular data is obscured. This is why tables have bad reputation and many find them boring [...]
- "Dashboard UIs: An Introduction"
Most interfaces are designed for use on a desktop, or more precisely, from behind a desk. They assume you're in a comfortable position, seated on a chair with screen and keyboard directly in front of you. Most times this assumption is appropriate because that's what 90% of all system setups look like. It's the standard home or office setup. But what if the setup is not standard? [...]
Max Steenbergen, UX Magazine (2010-02-23)
- "Review of Information Architecture Evaluation Tools: Chalkmark and Treejack"
Recently, Optimal Workshop, the creators of the online, card-sorting tool Optimal Sort, released two new information architecture evaluation tools: Chalkmark and Treejack. Though these tools are not perfect, they do provide the ability to quickly and easily test early designs and information hierarchies with large numbers of participants [...]
Jim Ross, UXmatters (2010-02-22)
- "Browse vs. Search in Application Navigation"
Back in January, I attended a UIE Virtual Seminar called Leveraging Search & Discovery Patterns for Great Online Experiences, with Peter Morville & Mark Burrell. During his talk, Peter mentioned that navigation on web sites has swung back and forth over time between Browse based navigation and Search based navigation [...]
Hagan Rivers, UIE (2010-02-22)
- "Progress in Usability: Fast or Slow?"
Over the past decade, usability improved by 6% per year. This is a faster rate than most other fields, but much slower than technology advances might have predicted [...]
Jakob Nielsen's Alertbox (2010-02-22)
- "The Definitive Guide To Styling Web Links"
Hyperlinks (or links) connect Web pages. They are what make the Web work, enabling us to travel from one page to the next at the click of a button. As Web Standardistas put it, "without hypertext links the Web wouldn't be the Web, it would simply be a collection of separate, unconnected pages.". So without links, we'd be lost. We look for them on the page when we want to venture further. Sure, we pause to read a bit, but inevitably we end up clicking a link of some sort [...]
Lee Munroe, Smashing Magazine (2010-02-13)
- "Rich Internet Application Screen Design"
Designing a rich Internet application (RIA) can test even an experienced design team. The hardest challenge is to blend Web and desktop paradigms to create a responsive and intuitive experience. Some paradigms that exist in the desktop environment are ill-suited for the Web, while many of the Web paradigms people are familiar with (paging, explicit refresh) are no longer necessary with RIA technologies like Flex and Ajax [...]
Theresa Neil, UX Magazine (2010-02-11)
- "Better User Experience With Storytelling, Part 2"
In the first part of this Better User Experience With Storytelling series, we explored some of the basic structures and story patterns found in myths and religions. We saw how these patterns continued into modern stories such as The Matrix and Star Wars. We also explored some of the basics of bringing storytelling into the user experience process and some places to get started [...]
Francisco Inchauste, Smashing Magazine (2010-02-11)
- "Mobile Web Best Practices, Content Transformation Guidelines Advance; W3C Seeks Implementation and Review"
The Mobile Web Best Practices Working Group invites implementation of the Candidate Recommendation of Mobile Web Application Best Practices. The goal of this document is to aid the development of rich and dynamic mobile Web applications. It collects the most relevant engineering practices, promoting those that enable a better user experience and warning against those that are considered harmful [...]
- "SpoolCast: Moving Beyond Static Forms with Luke Wroblewski"
Web forms are the mouth that feeds most web apps. There's no way around that. Yet, few people are thinking about how to make one of the more unpleasant parts of the web more pleasant [...]
Brian Christiansen, UIE (2010-02-11)
- "Web Form Innovations on Mobile Devices"
Mobile Web forms tend to have significantly more constraints than their desktop cousins: mobile screens are smaller; connection speeds are slower; entering text is harder; and so on. As a result, it's generally a good idea to limit the number of Web forms in mobile applications and sites. In situations where you do have to get input from people on mobile devices, radio buttons, checkboxes, select menus, and lists tend to fare much better than open text fields [...]
Luke Wroblewski, LukeW (2010-02-11)
- "HTML5 and the future of Adobe Flash"
Over the past week, I had a slew of press inquiries about the future of Flash, driven largely by the Apple iPad announcement - an event in which Flash was conspicuously absent. Of the top of my head, I put together some key points in the conversation, presented below [...]
Ray Valdes, Gartner Blog Network (2010-02-10)
- "iPhone Apps Need Low Starting Hurdles"
Most mobile applications are used only intermittently, so they must be especially easy during initial use. In particular, upfront registration shouldn't be required before users experience an app's benefits [...]
Jakob Nielsen's Alertbox (2010-02-10)
- "The Problem with Passwords"
Usability researcher Jakob Nielsen's recent column advocates a fundamental change to password field design on the web. He believes that the time has come "to show most passwords in clear text as users type them," abandoning the traditional approach that displays a series of asterisks or bullets in place of the actual password [...]
Lyle Mullican, ALA (2010-02-09)
- "Applying Mathematics To Web Design"
"Mathematics is beautiful." This may sound absurd to people who wince at numbers and equations. But some of the most beautiful things in nature and our universe exhibit mathematical properties, from the smallest seashell to the biggest whirlpool galaxies. In fact, one of the greatest ancient philosophers, Aristotle, said: "The mathematical sciences particularly exhibit order, symmetry and limitation; and these are the greatest forms of the beautiful." [...]
Adit Gupta, Smashing Magazine (2010-02-09)
- "Words that Zing"
People use websites to make decisions-from what product to buy to what health treatment to seek.  When someone consults a website, there is a precious opportunity not only to provide useful information but also to influence their decision. To make the most of this opportune moment, web professionals need to understand the rhetorical concept of kairos [...]
Colleen Jones, ALA (2010-02-09)
- "Color Theory for Designer, Part 3: Creating Your Own Color Palettes"
In the previous two parts of this series on color theory, we talked mostly about the meanings behind colors and color terminology. While this information is important, I'm sure a lot of people were wondering when we were going to get into the nitty-gritty of actually creating some color schemes. Well, that's where Part 3 comes in. Here we'll be talking about methods for creating your own color schemes, from scratch [...]
Cameron Chapman, Smashing Magazine (2010-02-08)
- "SpoolCast: Leveraging Search Patterns & Discovery with Peter Morville"
Peter Morville is the co-presenter of one of our most popular UIE Virtual Seminars of all time, Leverage Search and Discovery Patterns [...]
Brian Christiansen, UIE (2010-02-05)
- "Quels modèles d'interaction pour les touchbooks ?"
Je pense ne rien vous apprendre en déclarant que 2010 sera l'année des touchbooks : Présentation de nombreux modèles au CES 2010, lancement de l'iPad, concepts très intéressants de Google Tablet, rumeurs sur un iPad XL... Autant dire que le marché est en ébullition et que les éditeurs placent de gros espoirs dans les touchbooks [...]
Frédéric Cavazza, SimpleWeb.fr (2010-02-03)
- "Color Theory For Designers, Part 2: Understanding Concepts And Terminology"
If you're going to use color effectively in your designs, you'll need to know some color concepts and color theory terminology. A thorough working knowledge of concepts like chroma, value and saturation is key to creating your own awesome color schemes. In Part 1: The Meaning of Color of our color theory series, we covered the meanings of different colors. Here, we'll go over the basics of what affects a given color, such as adding gray, white or black to the pure hue, and its effect on a design, with examples of course [...]
Cameron Chapman, Smashing Magazine (2010-02-02)
- "Speech Recognition Is Only Part of the Future"
A few weeks ago, Fred Wilson dictated a post on his blog, A VC, using his Nexus One phone. He also discovered Swype, an alternative text input system, which now has an unofficial Android app. As usual, the comment threads on A VC were very active and had lots of thoughts about the future (and past) of voice and keyboard input [...]
Brad Feld, UX Magazine (2010-02-01)
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- "Better User Experience With Storytelling - Part One"
Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions [...]
Francisco Inchauste, Smashing Magazine (2010-01-29)
- "Color Theory for Designers, Part 1: The Meaning of Color"
Color in design is very subjective. What evokes one reaction in one person may evoke a very different reaction in somone else. Sometimes this is due to personal preference, and other times due to cultural background. Color theory is a science in itself. Studying how colors affect different people, either individually or as a group, is something some people build their careers on. And there's a lot to it. Something as simple as changing the exact hue or saturation of a color can evoke a completely different feeling. Cultural differences mean that something that's happy and uplifting in one country can be depressing in another [...]
Cameron Chapman, Smashing Magazine (2010-01-28)
- "Testing Expert Users"
It's more difficult to conduct usability studies with experienced users than with novices, and the improvements are usually smaller. Still, improving expert performance is often worth the effort [...]
Jakob Nielsen's Alertbox (2010-01-25)
- "Apple's Proposed Multi-touch User Interface System"
Looking at Apple's recent hardware and software patents in aggregate reveals a coordinated proposal for a multi-touch user interface. A few years ago, I took stock of several Apple patents that opened up new interaction possibilities by rethinking the ways people could provide input through multi-touch, virtual interface controls, new physical controls, sensors, and more. Several of these including the "multi touch mouse" (now released as the Magic Mouse) have made their way into shipping Apple products [...]
Luke Wroblewski, LukeW (2010-01-19)
- "Change Blindness"
Depending on what we focus on, our brains can be completely blind to obvious changes going on around us. This is called "change blindness," and it is unnerving when you observe it. Below are a few examples of this in action [...]
Michael Grossman, UX Magazine (2010-01-18)
- "Label Alignment in Long Forms"
Q: I am producing a very long data-entry form that is at least 3000 pixels in height. It does not require users to complete all fields. However, it is likely that users would complete all fields. I cannot choose to place the labels above the input fields, because this would double the height of each field. Therefore, I need to use a layout with labels on the left [...]
Janet M. Six, UXmatters (2010-01-18)
- "SpoolCast: Effective Moderating for Usability Testing Followup"
Conducting a usability test can be stressful, but you know how important this effort is. Effectively moderating a usability test is a critical part of your user research. It can put the design team on the path to success or failure in the next steps of a product's design. With a little guidance, and some practice, you can master this art of interacting with you users and get the results your organization needs [...]
Adam Churchill, UIE (2010-01-14)
- "Website Performance: What To Know and What You Can Do"
Website performance is a hugely important topic, so much so that the big companies of the Web are obsessed with it. For the Googles, Yahoos, Amazons and eBays, slow websites mean fewer users and less happy users and thus lost revenue and reputation [...]
Smashing Magazine, Christian Heilmann (2010-01-06)
- "What's Next in Web Design?"
Thinking about what's next online is fun because everything you wish to come true will come true. While commercial products obey to the laws of the market, which in part are influenced by the resources needed to produce these products, the web is defined by the user. If the user wants something he will either get it or create it himself. To see beyond today's limits of the web all we need to do is see what is needed [...]
Infomation Architects (2010-01-05)
- "10 Best Intranets of 2010"
Intranet design is maturing and reaping the rewards of continuous quality improvement for traditional features, while embracing new trends like mobile access, emergency preparedness, and user/employee-contributed content [...]
Jakob Nielsen's Alertbox (2010-01-04)
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